Thank you very much for the help, You cant change the top speed of a vehicle in config_vehicle.hpp. Arma is a very CPU-intensive game, much affected by processor single core performance. NATO on the other hand, would be altered to use the Hunter as their MRAP-type vehicle instead (which also used to be a CSAT vehicle prior to the Alpha's release). Variants Whether via sea, air, or land, Arma 3 features a vast array of vehicles. When i uses it on my server, some functions stops working, i've noticed 2, but maybe it have more: 9700 kg (all variants) LARV / MRAP Could you tell me where is it, please? Press J to jump to the feed. Fuel capacity Depletion of its integrity will always result in a catastrophic kill. By the time of the Alpha's release however, the Strider was changed to be used exclusively by the AAF. Informacin detallada del sitio web y la empresa: rentcagliari.com, +397021121281 Noleggio auto Cagliari Elmas low cost in Sardegna Can i achive my goal of giving the vehicle a permanent speed-buff only in the editor without needing to write seperatescripts? landing zone in a helicopter, or dash across the vast ocean expanse in a speedboat. Conditions. Intended for infantry, unarmoured/lightly-armoured vehicles and low-flying helicopters. 2) How to add same cars fromJonzie's Mod - http://steamcommunity.com/sharedfiles/filedetails/?id=561566896 and use this other mod to allow players customize ther cars after buy it: http://steamcommunity.com/sharedfiles/filedetails/?id=627779375 Note the dual-feed RCWS turret, which indicates that both armed variants were meant to be a single vehicle instead of being separated. Obilgatory im am relativly new at editing and scripting in Arma3. You cant change the top speed of a vehicle in config_vehicle.hpp If you want to do this : Open the .pbo file who contains the vehicle you want speed changed, look for a config, or something like this. The CDL General Knowledge practice test covers topics such as the rules of having a CDL and driving a commercial vehicle safety. You can check single core performance benchmark score of your server's processor to estimate if it can run Arma well. LukasKr, October 21, 2020 in ARMA 3 - MISSION EDITING & SCRIPTING. Maintaining a constant speed up till now is annoying at best. Note that although only the armed Strider variant is depicted here, hit zones are identical for all models regardless of configuration with the exception of the turret. (*) Regardless of being armed or not, all variants retain the ability to utilise a laser designator. The mod works for all vehicles that use tank, car or boat physic modelling. In short, vehicles now have a bunch of animation and texture sources you can play with. Crouched, unarmed sprinting is the fastest way for infantry to travel on foot, Standing sprint with binoculars is the next fastest way @ 6.267 m/s. For those I assumed it was a strider, since long time ago noticed that it is almost indestructable (to certain caliber weapons). What would be the point of using gears if the vehicle accelerates the same? WITH TANKS ON THE GROUND AND HELICOPTERS IN THE AIR, CONDUCT COMBINED ARMS By I never noticed it before. If so I might see about getting a G27 or similar and just using the pedals (steering wheel would be too hard as it'd be constant switching and moving that around - not good if you're trying to get out to react to a threat!). It is incorrectly classified in-game as an MRAP. Another pre-Alpha promotional screenshot displaying the interior of the Strider. It's measured in meters-per-second. 26 fuel units I don't think that a Mod Pack can ever affect your mission file (like the NPC's) because it has nothing with it to do. Aaaaaaah too bad i can't change vehicles speed =( Here's some data. Multiply by 3.6 to get KM/H. Hello fellow Arma3-Editors, Obilgatory im am relativly new at editing and scripting in Arma3, I have been trying over the past few days to improve a Vehicles top speed (in this case an SDV's). Striders have base armour values of 200. In fact this mods makes no changes whatsoever to the base game, it only provided GUI for functions added by BI on the 2.06 update. It has an effective firing range of 800 metres up to a maximum of 1,500 metres. Targeting:1 Laser DesignatorDefensive:1 Smoke Generator Look for an existing shop, do a global search of notepad with this shop, lets say you have an "car" shop so search "car". Please see the. Interior. Open the .pbo file who contains the vehicle you want speed changed, look for a config, or something like this. I noticed when doing quick mouse movements that the turret speed seemed slower than it should be. Use the rudder [Q] and [E] to rotate left/right. It would only affect top speed which the 3 keys do already. // it was necessary to use limitSpeed repeatedly before Arma 3 1.24 _this setVariable ["speedLimit", 50]; . I can open it with notepad++ but it is crypted (a lot of unknew characteres). This can be provided by nearby houses, or by building tents. action menu key would open the action menu, and as long as you hold that key and not select an action it should stay open. _measure = [] spawn {call {while {true} do {hint format ["%1", (velocity player select 1)]; sleep 0.01}}}; Only the first 3 digits after the decimal will be noted. (*) Not used by any in-game Strider. Articles containing unused/removed content. along with them, submersible vehicles such as the SDV. It's meant to have a maximum rotation speed. By How To Force Unit Moving Speed | ArmA 3 ArmaPhronk 1.64K subscribers Subscribe Like Share 3.9K views 6 years ago ArmA 3 Tutorials Quick video guide on how to force a unit's movement speed. It takes 200% increased damage from high-explosive (HE) type munitions. The gunner position exclusively controls all weapon systems remotely on the armed variants. Very useful with HAFM naval units. Otherwise, like Yannick said, it does have a max rotation speed. If you have a related Youtube channel, enter the URL. Any chances of adding a keybind to engage/disengage cruise? Could you help me with that, please? The first index is the base and will be applied on every vehicle (whatever its kind) with 5 ticks per seconds and used when the speed is inferior to 10 KM h. Then, seconde is for a speed between 10 Km h and 90 Km h, the next (index 2) is for a speed between 91 Km h and 130 Km h and the last (index 3) will be used for a speed superior to 130 Km h. 1 Here's some data. A destroyed fuel tank will not cause a catastrophic kill unless the Strider has been critically damaged. Object speed is equal to sqrt(x 2 + y 2 + z 2 . So lets see. Seats (*) Reductions only apply to the explosive component of the munition i.e. The Strider can still have its NATO texture applied in the Virtual Garage, though the same cannot be done to the Gorgon without use of scripting commands. The Strider is a four-wheel drive armed reconnaissance vehicle. The driver can operate the vehicle, turn the lights on and off, and blow the horn. any movement of the scroll wheel opens the damned thing and then you have to press back space twice to get rid of it. This item will only be visible to you, admins, and anyone marked as a creator. @marxman28 You may want to check your mission for those errors as this mod makes no changes to the physics simulation of the game. VEHICLE IS ALWAYS AN OPTION. The engine can survive up to 100 points of damage. FREE SUPPORTING FEATURES Enhanced Armored Vehicle Experience A combination of upgrades makes operating armored vehicles a much more immersive experience. edit: Sorry havent looked in the comments that you already found it. (You go slightly faster than listed). You click it and nothing happens or it becames disabled By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. The number of recruits available at the location is determined by the total of all the towns in its recruitment radius. There may be other solutions, this is just something I have done for moving a large sub around in the water. First of all, you can't modify Arma 3 Addons because it's not allowed, you are allowed to modify modded vehicles that you download, like the jonzie pack (if the author allows it). The projectile normally does not contain explosives, instead relying on the projectile's high speed, mass, and kinetic energy to inflict damage. Features Whether via sea, air, or land, Arma 3 features a vast array of vehicles. Other questions When? on release it should close the damn menu, or it closes after selecting an action. Espaol - Latinoamrica (Spanish - Latin America). But then looked on and the stats showed that frickin Tempest Transport (covered) has 200 armour . ArmA 3 Vehicles View source A list of ground, air, and aquatic vehicles found in ArmA 3 . In conclusion, the simulation of a 10 km route using the new concept revealed significant improvements in performance, including an increase in maximum speed from 100 km/h to 159.21 km/h, a decrease in completion time from 6 min. I cannot find this script anywhere, the only place I can find links to for it go to Armaholic, and obviously everything there is wiped. AAF Otherwise, like Yannick said, it does have a max rotation speed. The rear three seats can hold anywhere from one to three passengers, of which none have any control over any of the vehicle (with the exception of the commander, however, who retains control of the periscope camera). Tandem HEAT explosive charge. 4000 mass Then if you want your vehicle to have customizable paint, you can configure them in the color file (i dont remember the exact name im sorry im at work), It might be but confusing, but i hope u'll understand this whole text, otherwise quote me again and tell me what you do not understand. Only 20% of incoming damage against the fuel tank is transferred onto the Strider's "health" pool. Texas General Knowledge CDL Practice Test. HMG Loadout:1 RCWS HMG 12.7 mmGMG Loadout:1 RCWS GMG 40 mm could be done if they remove the default action menu function and change it to a dedicated key to open the action menu, then have the scroll wheel cycle through the actions. Press question mark to learn the rest of the keyboard shortcuts. By using this site, you agree to our Terms of Use. 3 months after microdiscectomy hayes diesel motorcycle for sale wattpad naena tiap hari. Untested so mileage may vary. Create a new vehicle shop is very simple. It have: vItemSpace , licenses[] , price and textures[] . The Strider is a Light Armoured Reconnaissance/MRAP-class vehicle used exclusively by the AAF in ArmA 3. It has continuous effect and AI will not break through the speed limitation until one is contacted, engaged or regrouped. Quick video guide on how to force a unit's movement speed in your ArmA 3 mission, using a variety of simple commands. Create a new shop (already with c/c) and put the classname of your vehicle here. So I assume that setVelocityModelSpace is a vector of speed that contains the speed along each axis, you just need to multiply these numbers by the same factor to achieve a desired speed. This can prevent the vehicle from being instantly disabled (or outright destroyed) if it were to be hit by large calibre munitions from the front; though the same cannot be said for the driver. Or generally, I like my character to turn 720 when swawing from the left of the mouse pad to the right. 2023 BOHEMIA INTERACTIVE a.s. ARMA and BOHEMIA INTERACTIVE are registered trademarks of BOHEMIA INTERACTIVE a.s. All rights reserved. About the mods, i found the config for the cars, but its in .BIN format. The driver sits in the front seat by themselves, with three medium-sized windows providing vision of the area in front of the vehicle. Strider, Strider HMG, Strider GMG i have already suggested that the scroll wheel be default speed control, for player movement as well as vehicle movement. It is an amphibious vehicle, and has a smoke generator fitted behind the vehicle that can be used to deploy a thick cloud of smoke that obscures it from view in an emergency. vehicle However, they cannot be fitted with Explosive Reactive Armour blocks/panels, nor can they be fitted with Slat cages. Everything about the ARMA game series by Bohemia Interactive on reddit! The hull can resist up to 200 points of damage. Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. Scrolling slower (or in smaller increments) should improve turn speed a bit. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Great Mod but needs a resume button, having to retype the cruise speed again because U touched the brake is a fiddly ball ache, please add a resume button to make this mod awesome again! The following highlighted positions serve as weak points on the Strider: LEGENDGreen = HullOrange = EngineViolet = Fuel tankMaroon = Turret. QuasiSnipr1048 Apr 25, 2017 @ 1:24pm Move the mouse slower. PROFILE, Terms 1) How to change the vehicles (car/boats/heli/planes) speed, please? and the 2 civ boats pleases. It reduces up to 20% of incoming damage from HE-type munitions. The RCWS turret on armed variants can only survive 40 points of damage before failing. Item capacity If the RCWS turret's armour plating has been compromised, no reductions will be applied to the velocity/raw damage of incoming projectiles. I've seen a ton of VANILLA servers which use a script for increased vehicle acceleration/speed/boost. Notable Traits Manual zeroing is also possible, though only in increments of 100 m up to a maximum of 1500 m. NOTE: Only available on the Strider GMG variant. The first thing that i want is change the speed from normal vehicles, already on Arma 3. Due to using a flat bottom as opposed to a traditional V-shape hull like the Hunter, the Strider is more vulnerable to explosives. 800 DPI is best for me. This platform update is free for all owners of Arma 3. to 3.86 min., a decrease in energy consumption from 19,198 mAh to 12,162 mAh, and an increase in maximum travel . On 25/11/2016 at 0:59 PM, marvinzih said: Vehicles: How add from mods and how to change speeds, http://steamcommunity.com/sharedfiles/filedetails/?id=561566896, http://steamcommunity.com/sharedfiles/filedetails/?id=627779375. Speed limiter and auto-cruise modes for vehicles. Multiply by 3.6 for km/h. From a scripting perspective, you can certainly set the velocity of any object, but you have to loop it. It's measured in meters-per-second. Drawbacks It is available in three variants: a baseline unarmed version that has no weapons mounted on it, and two separately armed versions that have a mounted RCWS turret. have at act as an accelerator. When you got the config, look for the following line : maxSpeed = xxxx; //change your top speed here. Although it was prominently featured in pre-Alpha promotional screenshots, the Strider would not become a driveable asset until the release of the Beta (as part of, Despite its deceptively small size and seemingly light weight, the Strider is actually the heaviest of the three MRAP-class vehicles in, Following an overhaul to ArmA 3's thermal imaging systems in. Scrolling slower (or in smaller increments) should improve turn speed a bit. Excellent mod! Fly low and fast to the Games. But what is the best way to do it relative to the direction the vehicle is facing? I noticed when doing quick mouse movements that the turret speed seemed slower than it should be. Create an account to follow your favorite communities and start taking part in conversations. Nonetheless, the Strider relies heavily on its mobility to avoid being hit in the first place, as even though it has the same base armour of the other two MRAPs, it cannot protect its passengers from larger explosives and landmines. Also if using CBA you could use their perFrameHandler instead. Press question mark to learn the rest of the keyboard shortcuts. The hatchback speed, the offread speed, the boats speed. It's not as indepth as your solution but it is there. Momentum, suspension and gravity all play a much bigger On that note, does anyone know, if you hook up pedals, if that'll allow variable speed control? Powered by Invision Community. Mousewheel up= +10kph Mousewheel down= -10kph. & Can be slingloaded They act like boulders and it changes their hitboxes to squares where their length defines the size of the square, which means that I can go careening at 200 kilometers an hour in a Strider after hitting what looked like air but the game interpreted as "obstacle.". The Strider always has a seating capacity of four personnel consisting of both the crew and two passengers. Anyway, thank you for all ur help It helped me a lot. No matter if the answer to the first question is yes or no, i kindly asked to be told which steps i need to take to achieve this. Yes (all variants) While the real-world Fennek is sufficiently protected against fire from small arms calibres ranging from 5.45 mm up to 7.62 mm and other non-IED hazards, it is still very much just a dedicated scout vehicle. Having a CPU clock of 3.9GHz or higher is recommended. Thank you very much! Primary armament All 3 guns are situated on the aircraft's left side, allowing both gunners to engage targets simultaneously. The Fire Control System is only able to automatically zero on stationary targets and requires 1 second to finish adjusting. When im editting the Config_Vehicles.hpp (AltisLife PBO), there aren't the speed option. So far, Arma 3 has only featured jets designed for Close-Air-Support (CAS). The RCWS HMG can attain a fire rate of up to 600 RPM and requires 20 seconds to reload a fresh box. The Strider's body can survive 1,600 points of damage. What I mean by that is that every vehicle that hasn't been used (by player or AI characters otherwise) just freezes there. This is how we have to maintain a slow speed; Gas-on-gas-off gas-on-gas-off. Espaol - Latinoamrica (Spanish - Latin America). I got a problem with Jozen mod. joew The Strider's ability to adjust the elevation of its periscope is clearly shown here. I hope you find this useful.00:00 Intro00:25 My Current Settings03:53 Low Settings05:40 Medium Settings07:37 High Graphics SettingsMy old graphics guide video (more detail on each setting): https://www.youtube.com/watch?v=XqO4B6VlrJ0My FOV adjustment video: https://www.youtube.com/watch?v=KcJEHbg4i6oMy PC Parts:CPU: https://www.amazon.co.uk/gp/product/B089DQ5X1B/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B089DQ5X1B\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=9d9e0c6473037339ea20e0e95c65c430GPU is discontinued, nearest modern card is: https://www.amazon.co.uk/gp/product/B08KHL21CV/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B08KHL21CV\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=634828cd5e41f12b2c78a45ca1099536RAM: https://www.amazon.co.uk/gp/product/B07TB4J2DD/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B07TB4J2DD\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=78d06fe869582da35dd27306f55af262M2 Drive: https://www.amazon.co.uk/gp/product/B07BN217QG/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B07BN217QG\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=a109a3c98d3b339da5fbe011c179f6ceSSD for recording: https://www.amazon.co.uk/gp/product/B089C73T72/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B089C73T72\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=69f612cbefc3144d7b7e4f344d3b515bPSU: https://www.amazon.co.uk/gp/product/B00MFD2JAY/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B00MFD2JAY\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=3f35be4edd7ae75ecc9dff90a50904bbKeyboard: https://www.amazon.co.uk/gp/product/B015C9Y64O/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B015C9Y64O\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=3eae6f4020b1544aca127b06a3e0805bMouse: https://www.amazon.co.uk/gp/product/B07GS6ZS8J/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B07GS6ZS8J\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=cfa4b13ea9ff3d7c3056bd717cbbfb17Monitor: https://www.amazon.co.uk/gp/product/B082QN8MBF/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B082QN8MBF\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=f61aaa4ba6bb25e8dfae9b81db40d4b0Mouse Mat: https://www.amazon.co.uk/gp/product/B000V7ARAU/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B000V7ARAU\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=f5e7771ac497d1bd6ea8176c6a7a4797Headphones: https://www.amazon.co.uk/gp/product/B076GT6XJ9/ref=as_li_tl?ie=UTF8\u0026camp=1634\u0026creative=6738\u0026creativeASIN=B076GT6XJ9\u0026linkCode=as2\u0026tag=youtubeluke9k-21\u0026linkId=c990ee6b573534a93057184769d5fd94Luke9K Discord: https://discord.gg/mcACYQk Luke9K Twitter: https://twitter.com/Luke9KContact: Luke9K@gmx.co.uk#Arma3 I don't knew where in the dedicated server, i have to place the mod's files and how to call it on one npc shop. Armed Assault Wiki is a FANDOM Games Community. A Strider looks over cargo containers at Malden airport. Crew Capacity However, since these were the only fast-movers available in the vanilla game, these fighters quickly turned into jacks-of-all-trades, serving as dog-fighters or interceptors, just as much as they were used as CAS aircraft. this of course complicates things since im trying to implement this in a multiplayer-mission, thanks for the advice ill look into it. I attempted to use the setVelocity script from example 2: (_vel select 0) + (sin _dir * _speed), (_vel select 1) + (cos _dir * _speed). Reddit and its partners use cookies and similar technologies to provide you with a better experience. Would be good to have wheel spin and skid if using 'E' from a standing start. It requires 20 seconds to reload a second belt and for dispersion, the GMG is always set to a fixed value of 0.005 rad. If the hull has been compromised, no reductions will be applied to the velocity/raw damage of incoming projectiles. When you got the config, look for the following line : maxSpeed = xxxx; //change your top speed here Create a new vehicle shop is very simple. You cannot "lower" a launcher. enhancing the vehicular experience of Arma 3. 1st point : If you want to modify modded vehicle, you have to modify the .pbo, look for the config and you can configure speed on offroad, on road, etc Cant help you now (im at work) for the two other points sorry, Thank you KR3!!! To begining, i need some help on how to create a new Shop Car in altis, with this new vehicles from the mod. The ratio of x:y:z already determines the direction they're going similarly to tan(a) = y/x in a 2D scenario . I have been trying over the past few daysto improve a Vehicles top speed (in this case an SDV's). Contents 1 Listings 1.1 Wheeled 1.2 Tracked 1.3 Rotor-wing 1.4 Fixed-wing 1.5 Aquatic 2 Gallery 3 Notes 4 See also Listings Wheeled See Wheeled vehicles Tracked See Tracked vehicles Rotor-wing See Helicopters Fixed-wing See Fixed-wing Aquatic 200+ km/h. I was curious about how fast a player could run forward in a single direction. I'd assume in MP execute that locally to the driver. Thank you for the help! The adjustable periscope makes the Strider highly useful for reconnaissance purposes. As for manual gearbox - in configs there is an entry for gearboxes - which is set to "auto" for all vehicles right now. simulation yet seen in the Arma series. Hold [Left Shift] to increase throttle and gain altitude. Stance/Toggle raise weapon: meters/second (rounded down to thousandths place). The offroud. Then look for the file when vehicle are on sell with their classname, price, etc.. I attempted to use the setVelocity script from example 2: _vel = velocity _vehicle; _dir = direction _vehicle; _speed = 10; comment "Added speed"; Arma 3 - Infantry movement speed GameVer:1.76.142872 / Tested Sept. 19th-20th, 2017 I was curious about how fast a player could run forward in a single direction. A railgun or rail gun is a linear motor device, typically designed as a weapon, that uses electromagnetic force to launch high velocity projectiles. Note the Commander's terminal located on the left behind the driver's seat. The gunner's optics have variable zoom capability, and can toggle either day, night or black-/white-hot thermal vision mode: NOTE: Only available on the Strider HMG variant. WARFARE ACROSS THE VAST LANDSCAPES OF ARMA 3. @X-bar Only the current driver can access the menu, and the underlying commands only affect human players in any case. Maybe Its still there. Running the game at 4x speed shows that unarmed sprinting gives these values. Faction Taking this 50 question Texas CDL practice test will help you prepare for the exam by proving valuable insight into the areas you need to review more thoroughly. *** MAKE UNIT SPRINT INDEFINITELY (steep terrain will slow) ***this forceSpeed -1;this enableStamia false;*** MAKE UNIT WALK ***this forceSpeed 1;this forceWalk true;*** BIWIKI LINKS ***https://community.bistudio.com/wiki/forceSpeedhttps://community.bistudio.com/wiki/forceWalkhttps://community.bistudio.com/wiki/enableStamina Want to donate? Speeds listed are forward movement speeds only. Press J to jump to the feed. You cannot go prone with a launcher. marvinzih: do you knew how to fix it, please? Climbing with the highway gear now is painfully slow getting up an off-road incline. The fuel tank can resist up to 100 points of damage before it ruptures. role in Then for each file which are usefull for the shop, you copy and paste the code, and dont forget to replace every "car" by "myNewShop". Any way how to edit it? All rights reserved. It has an effective firing range of 1,200 metres and has a fire rate of ~ 349 RPM. Can someone clue me in on where to find these scripts, or how to make one myself? PHYSICS The M8 AGS began as a private venture of FMC Corporation, called the Close Combat Vehicle Light (CCVL), in 1983. All trademarks are property of their respective owners in the US and other countries. You will be able to leave a comment after signing in, Copyright Bohemia Interactive a.s. Bohemia Interactive is a registered trademark of Bohemia Interactive a.s. All rights reserved. If destroyed: Rapidly lose entire fuel supply over several seconds. A guide to graphics settings vs frame rate for Arma 3 in 2021. If damaged: Reduces power output, acceleration is decreased and it may become impossible to climb uphill. Create an account to follow your favorite communities and start taking part in conversations.